Class field guide

Find a role
that fits your run.

Compare playstyles before chasing a ranking. The best next class is one whose tradeoffs you understand.

This selector summarises the core classes described in the community references. It is not an exhaustive current roster or a tier list. SMILE MORE can change balance: the current in-game perk panel takes priority for prices, equipment, damage and cooldowns.

Flexible

Giggler

Still learning which part of the run gives you trouble?

A straightforward starting point while you learn to read the crowd.

Consider the tradeoff

Use the flexibility to learn different tools before committing to a specialist.

Ranged

Gazo

Prefer aiming and keeping a clear line of sight?

The community reference describes a class built around ranged weapons.

Consider the tradeoff

Check how its current perks affect melee and explosives before filling your inventory.

Support

Gloober

Want to help the team recover between mistakes?

A healing-oriented identity associated with Gloober tools.

Consider the tradeoff

A support role still needs a plan for stopping a threat near the statue.

Explosive

Gembo

Comfortable planning shots and committing to a swing?

An explosive-focused identity with demanding melee timing.

Consider the tradeoff

Older pages disagree on its bonuses. Read the current perk panel, especially missed-swing penalties.

Explosive

Cheerer

Prefer planning where a fight will happen?

A specialist associated with presents and traps.

Consider the tradeoff

Check the interaction between its perks and non-Cheerer equipment before buying a mixed loadout.

Mobility

Gleeber

Enjoy repositioning and learning movement control?

A movement-focused identity associated with the Gleeboard.

Consider the tradeoff

Fast movement is useful only when you can return to the objective and control your position.

Close combat

Glaaber

Prefer a deliberate role close to the objective?

A durable, club-oriented identity in the community class reference.

Consider the tradeoff

Check mobility and ranged-weapon restrictions before deciding this is your all-purpose class.

Make a choice you can learn from.

Read the whole perk panel

A benefit is only half of a class. Check what it changes about the equipment you already like using.

Change one variable

Try a role with a clear goal, then compare what helped. A different class cannot fix every recognition or positioning mistake.

Why there are no damage scores here

The older class summary and update history disagree on some numerical bonuses and starting tools. Publishing them as current would make this comparison less useful. Use this page for class identity, and the game for current numbers.

Sources

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